![]() ![]() ![]() If 3rd person was used here, then the whole plan to "introduce the player into a vessel called V" would simply fail. The moment when Alt tells Johnny that he is not a rockerboy and band, everything is just a fiction. Campfire moment with Panam as you gaze up at the stars. The moment of killing Saburo - you* as a player can turn to Jackie, at this moment Jackie will turn to you and you can see his frightened face full of stress. Third, this approach allowed the developers to offer the player a game with some of the most intimate and dynamic dialogues, when you look the character straight in the face, notice his facial expressions, eyes, and so on. Second, the game is almost devoid of "black screen" (with the exception of moments with Johnny's flashbacks) and everything that could be hidden behind the scenes is shown to the player, thereby making the scene more "complete" and connected to the gameplay. The developers make great use of this by designing the scene so that the player's eye can be constantly directed where necessary, as well as filling the scene with details that the player can notice on their own, and thereby having a larger narrative. He can move, look around, interact with something. Both the 1st person and the way it's done in Cyberpunk act as an amplifier of sensations from the game.įirst, the player has control 99% of the time. All of this was done by the CDPR to embed you as a player in a vessel named V and to allow you to take this story on the most personal level possible. Let's put together some components: Choosing a life path + Creating your own appearance + Character with a minimum amount of background + Choices (including a huge number of pseudo-choices) + Various character development paths (skills, augmentations, various arsenal and so on) + A story that is created based on the player's relationship with the characters. And it doesn't mean that all games should use 1st person, so let's see why Cyberpunk is the case when using it is the best option. And the 1st person acts as a way to bring the gaming experience closer to what you do in real life, providing a similar perception of the world, thereby reducing the boundaries that separate you from the virtual world. With games, on the contrary, they exist so that the player can influence and interact differently with what he sees. In this media format, people show a pre-written, filmed or drawn story, where you act only as an observer and cannot influence absolutely anything. 3rd person, if we are talking about movies, TV shows and others - is almost the only correct option. So, I'll start by thanking CDPR for their work on this game, because Cyberpunk 2077 is my best gaming experience.Īnd now to the main thing. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |